The Problem with Mainstream Appeal
페이지 정보
작성자 Marko Perdriau 작성일 25-12-05 04:03 조회 2 댓글 0본문
You talk about the four-people having different and important roles in the Crucible. I’m curious as to why you didn’t add a fourth class. Every match will have at least one duplicate class. Doesn’t that defeat the idea that each player has an important role to play?
We liked the way the Hunter, Titan and Warlock complement each other. In terms of the lore, these are all disciplines that took centuries to discover and master. At this moment in time, the theme is about losing those abilities and rediscovering them. It’s about mastering them in some new and exciting ways.
We have all-new worlds to explore. Immediately after the opening act, your character is exiled into the European Dead Zone. It’s an Earth destination and the biggest map we’ve ever created by far. You will explore this destination and its lush forests. That’s really where you’ll start your new journey. You’ll journey to Titan, an oceanic moon. The entire moon is one big sea, but there are these human installations that were erected during the Golden Age. You’ll go to Io, which is one of Jupiter’s moons and is the last place the Traveler touched before the Collapse. It’s a place of magic and mysticism. Finally, you’ll go to Nessus, which is an unstable planetoid that has been completely transformed into a machine world by the Vex.
The mission takes you through a bunch of rooms and corridors of the Tower you've never seen before, teams you up with Cayde, Savala, and Ikora for small objectives of the mission, and has a few mini bosses that you'll fight your way through before taking on a sort of final boss. There's also a point where Amanda Holiday takes you up to a Red Legion ship to take it down. I won't go into too much more detail, but what I can say is that it was much more fleshed out than most of the original Destiny story missions. It's more reminiscent of a Call of Duty campaign mission in that it had other friendly characters doing things and talking to you as you go through the waves of enemies and various other objectives. Destiny just had the ghost talking you through more simplistic story missions that were repetitive and this is different and exciting because you don't know what's going to happen next.
Other (obvious) additions to Destiny 2 are the new subclasses and extra abilities. I'm a Titan main, so most of my time was spent with the new Sentinel class, but I also got to check out the Dawnblade Warlock and the Arcstrider Hunter. All three are similar in a lot of ways to their previous subclass, but with more aggressive tendencies. The Arcstrider is almost identical to Bladedancer, save for the super, which gives you some mad bow staff skills. Dawnblade gives you a flaming sword and the ability to essentially fly around the map as you swing fiery blasts at everyone. That's instead of Sunsinger, which brought you back to life and gave you unrestricted access to all the melees and grenades you wanted. Instead of Defenders and their Wards of Dawn, Sentinels will get a Captain America shield that they're able to throw around and smash into people with. So while I think that the new subclasses are less tactical than the original ones, they grant new and interesting game mechanics to players. The new supers are about taking out as many baddies as you can, and in that case, all three are extremely successful.
[Jason Harris]: It’s really an amazing narrative opportunity to strip away the powers. It’s the tried and true, "is Superman really Superman without his powers," scenario. If given the opportunity, we would have loved to do more missions without players having their Light, but that is not the case. I looked at it as nothing more than a great story opportunity.
Taking place on Nessus, one of the two new planets coming to Destiny 2, the strike in the Beta is called The Inverted Spire and focuses on a Vex mind that has been awoken by the Cabal. Nessus is a neat world that kind of combines the aesthetics of the Vex and the Cabal since it was originally a machine world of the Vex's that has been invaded by the Cabal. The planet itself also has a new look to it, with a muted gray landscape, but one with lush red trees everywhere. It's a really cool look that brings a new feel to the game.
A new set of class specific abilities are being added as well. These abilities stay the same no matter which subclass you choose, and are generally meant to help your teammates. Titans can plant down a shield, Warlocks can cast an area of healing and Hunters get a dodge roll similar to the one that was part of the Nightstalker subclass. The first two are activated by holding down the circle or B button and the Hunter's roll is done by double tapping it. They are all a nice addition to each class' set of abilities and are super tactical. They were all incredibly useful in both PvE and PvP.
We delivered a solid experience on all platforms we shipped Destiny on. With Destiny 2 Edge Of Fate Expansion 2 being on modern hardware we’re able to create bigger environments, more elaborate activities for more players to enjoy, and put more enemy combatants on screen.
- 이전글 10 Apps That Can Help You Manage Your Private Mental Health Diagnosis
- 다음글 토토커뮤니티 【지금룰라.COM / 가입코드 9000】 메이저놀이터
댓글목록 0
등록된 댓글이 없습니다.
